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ArmA 1 Server

ArmA 2 Server

ArmA:OA

Welcome to The Medic Station

The Medic Station welcomes all players regardless of skill or team affiliation to our game servers.

Please read our server rules for game server passwords - All players will abide by our rules or will be banned

Currently we offer our members & guest's game server's for

Ghost Recon  - Armed Assault 1 - Armed Assault 2 - Armed Assault:OA

*Celebrating our 11th year of Online Tactical Gaming !

 




Page 1 of 10 (49 total stories) [ 1 | 2 | 3 | 4 | 5 | 6 | > | >> ]  

Armed Assault 3 : ArmA 3 update March 7 2012
Behind the Scenes!
Ahead of a forthcoming developer's blog, here's a peek at the kind of behind-the-scenes photos we're all set to share!

In the post, Ivan Buchta describes a field trip to Hungary, where some of the team were able to get to grips with a certain beast:

"the worst thing that could happen is that you miss the berm and the bullet would continue to a nearby village, or you displace your shoulder and the optics would tear into your forehead" ... the instructor 'joked'!
 

Armed Assault 3
Posted by MS_CombatMedic on Wednesday, March 07, 2012 @ 11:25:43 MST ( Reads: 45 )
Medic Station News : New Ghost Recon images
Ghost Recon added 16 new photos to the album Panoramics - Russia, Norwegian Sea, Barents Sea.

Recon these chilly panoramics, just remember to pack your winter camo / ESRB Rating: RATING PENDING to MATURE with Blood and Gore, Violence, Language. May contain content inappropriate for children. Visit www.esrb.org for more information.


Medic Station News
Posted by MS_CombatMedic on Tuesday, March 06, 2012 @ 12:22:45 MST ( Reads: 32 )
Armed Assault 3 : Scanning the Horizon: Arma 3 in 2012

After several months of radio silence - packed full of development and hard work - I'd like to outline some of our plans for 2012. It's been extremely rewarding to see how well things are moving forward, and, over the forthcoming year, we would like to share our progress with you on a more regular basis.

Recently, many new faces - from both other Bohemia Interactive studios and outside our company - have joined our team, which has significantly strengthened our development as a whole. It makes Arma 3 the largest ever project undertaken by Bohemia Interactive. Their experience, enthusiasm and excitement has been a welcome addition and is already paying back major dividends. An official 'welcome to the war', guys!

Looking forward, this year we're proudly showcasing our work at both E3 (June 5-7) and Gamescom Cologne (August 16-19). If you have the time, please come along and meet us to experience what we've managed to achieve so far, and get a sense of what's still to come. Of course, we'll set out more detailed information about our attendance closer to the time.

Rolling Through :: Light wooded areas are the perfect place for an ambush!Rapid Insertion :: Operators coming into land amid the new Aegean vegetation Taking a Break :: The enemy patrol taking a rest, bathed in the headlamps of improved lighting technology!

Read more @ http://www.themedicstation.net/modules.php?name=News&file=article&sid=52


Armed Assault 3
Posted by MS_CombatMedic on Wednesday, February 29, 2012 @ 09:41:54 MST ( Reads: 69 )
Armed Assault 3 : War games: Military tech in the virtual world

Military shooters are big business in the gaming world, the most successful releases pulling in millions of players. This genre takes its inspiration from real military technology, but how accurate can it really be? Chris Lo talks to game developers to find out.

 

As the high-definition era of gaming continues to mature, the concept of 'immersion' has risen to become one of the key words in the game developer's lexicon.

Powerful modern consoles and increasingly high-tech televisions mean that, from a purely audiovisual perspective, today's games have more power to immerse players in new worlds than ever before.

The latest graphics engines give game developers the ability to realistically recreate real-life scenarios or invent entirely fantastical ones.

While gamers might choose to battle bizarre alien species on distant worlds or live out their superhero fantasies, many opt for an experience much closer to what they might regularly see on news reports and documentaries - the modern military shooter.

Console combat: the rise of military shooters

"For Ghost Recon: Future Soldier, a full four-man team of former US Navy SEALs was used in the motion-capture process."

Over the course of the latest generation of games consoles, now considered to be approaching their dotage as even more powerful hardware prepares to hit store shelves, military shooters have become one of the pre-eminent forces in video games.

Call of Duty: Modern Warfare 3, the latest iteration of the Call of Duty franchise (the undisputed heavyweight of the genre), sold around 6.5 million copies in the US and UK in its first 24 hours on sale when it was released in 2011, grossing $400 million in the blink of an eye to become the most successful entertainment release of all time.

Steadily gaining in popularity over the last ten years, these games, in which players step into the combat boots of a modern soldier and complete objectives in realistic virtual battlefields, take their inspiration from real-life military technologies and tactics.

They range from accessible fare like Call of Duty, which finds its closest counterpart in the wham-bam simplicity of Hollywood action films, to highly complex tactical combat simulations that pay close attention to military accuracy and authenticity.

The developers of the more tactical war games go to extraordinary lengths to ensure that, as far as possible, their products are an accurate reflection of the cutting-edge technology and tactics which are being used on today's battlefields. It's an attention to detail that fans have come to expect, but how can development teams with little to no military experience create games that are at once immersive and entertaining, authentic and accessible?

Arma 3: advanced military simulation

A huge amount of research is invested into the world's most respected tactical military games, from vehicle and equipment designs to consulting with defence manufacturers and military advisors. Bohemia Interactive, an independent game studio based in the Czech Republic, takes great care to ensure authenticity in its Arma series, reckoned by many to be the world's most realistic military simulators.

Despite the financial restrictions inherent to independent game development, Bohemia spends the time and money required to make the military technologies in its games, from calling in artillery strikes and air support to piloting advanced military vehicles, ring true with a knowledgeable fanbase.

According to Ivan Buchta, creative director of Arma 3, the company's latest game, due for release in summer 2012, this attention to detail is an absolute necessity.

"There is a hardcore milsim [military simulation] community around our games, consisting of many military professionals, military enthusiasts and other generally knowledgeable fans, who regard military accuracy and authenticity as very important," he said.

That means plenty of man-hours spent trawling public resources online and at libraries, but also liaising with expert re-enactment groups, military advisors and even equipment suppliers like Czech small arms manufacturer Ceska Zbrojovka. More sophisticated military platforms like tanks and helicopters involve some speculation, but guesswork is always educated by thorough research.

"Chances to see the exact vehicles are scarce and details on many weapon platforms are confidential, so we often have to work with an educated guess instead of exact information," explained Buchta.

"However, we always try to gather not just pictures or blueprints, but also videos or even stories. The live experience helps a lot."


Armed Assault 3
Posted by MS_CombatMedic on Friday, January 20, 2012 @ 12:56:02 MST ( Reads: 25 )
Armed Assault 2 : ArmA 2 - V1.11 Highlights

ARMA 2 VERSION 1.11 HIGHLIGHTS
------------------------------

* Numerous bug fixes, multiplayer code tweaks and mission fixes
* ARMA 2, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

Patch related informations:
---------------------------

the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:
* ARMA 2 version 1.11 beta builds - http://dev-heaven.net/versions/1171
* ARMA 2 version 1.11 Release Candidates - http://dev-heaven.net/versions/1177

The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1

We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!


Armed Assault 2
Posted by MS_CombatMedic on Monday, January 16, 2012 @ 16:44:06 MST ( Reads: 27 )

Page 1 of 10 (49 total stories) [ 1 | 2 | 3 | 4 | 5 | 6 | > | >> ]  

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